Vectors

Vector Guides

Clear, worked walkthroughs of the named unit vectors, the ones a course names in passing and then expects you to build. Every guide ends by normalizing something and checking the length is exactly 1.

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Vectors Two meanings

How to Find a Unit Normal Vector

N̂ = T̂′/‖T̂′‖

A unit normal vector has length 1 and points perpendicular to a surface or curve. Learn how to find one for both senses, with worked examples.

Jul 22, 2026 · 12 min read Read the guide →
Vectors Direction of travel

How to Find a Unit Tangent Vector

T̂ = r′(t)/‖r′(t)‖

The unit tangent vector T̂ = r′(t)/‖r′(t)‖ points along the direction of travel on a curve. Learn how to find one, with two worked examples.

Jul 21, 2026 · 11 min read Read the guide →
Vectors Three at once

The TNB Frame: Tangent, Normal and Binormal

B̂ = T̂ × N̂

The TNB frame is three perpendicular unit vectors on a curve: T̂ along the path, N̂ into the bend, B̂ = T̂ × N̂. Build all three on a helix and check them.

Jul 20, 2026 · 12 min read Read the guide →
Vectors Two directions

How to Find the Normal Vector to a Plane

n̂ = (AB × AC)/‖AB × AC‖

Two ways to find the normal vector to a plane: read it off ax + by + cz = d, or cross two edge vectors from three points. Both worked, sign explained.

Jul 19, 2026 · 10 min read Read the guide →
Vectors They move

Unit Vectors in Polar Coordinates (r̂ and θ̂)

r̂ = ⟨cos θ, sin θ⟩

Polar unit vectors r̂ = ⟨cos θ, sin θ⟩ and θ̂ = ⟨−sin θ, cos θ⟩ change with position. See why, with a verify run and a Cartesian-to-polar example.

Jul 18, 2026 · 10 min read Read the guide →
Vectors Three systems

Unit Vectors in Cylindrical and Spherical Coordinates

r̂, θ̂, φ̂

Component tables for cylindrical and spherical unit vectors, a verify run on r̂, θ̂, φ̂, and the θ/φ convention trap that breaks copied formulas.

Jul 17, 2026 · 11 min read Read the guide →